Another, Curse of the Sea Mist, shrouds all your regions with a clinging maritime miasma, causing attrition to your enemies and granting Vanguard Deployment to your Monster units. Curse of the Queen’s Cannon, for example, grants access to Queen Bess, a vast, one-off ship’s cannon which fires colossal cannonballs in a high parabolic arc, dealing tremendous area-effect damage and slowing those affected by the shockwave. Vampire Coast factions gain access to four unique new Rites, granting a variety of bonuses. Solve the riddles that shroud them, and they can be yours for the taking. As you win battles at land and sea, you may find the treasure maps marking their rough location. Pirates of folklore buried great treasures around the world. Locating each and defeating its powerful guardian army will grant access to the Vampire Coast Regiments of Renown, powerful elite variants of units in the terrifying Vampire Coast roster. In short, they benefit from the best features of both Horde factions and Settled factions.Ĭarefully hidden around the world are eight unique golden tokens. Vampire Coast lords may also occupy settlement like any other non-horde faction, and may develop it using the unique new Vampire Coast building tree. This does not make them a standard Horde faction however. Details of these ship are accessed via the Lord in the same fashion as Horde Buildings for Horde Factions, and contain many powerful upgrades for the Lord and his army. Legendary Lords sail in their own unique ships. In addition, a competing Vampire Coast faction which conquers the settlement may commandeer the Cove for itself. The Cove can only be destroyed if the settlement itself is razed. These secret sub-settlements can siphon a steady flow of income from the main settlement, and bring other benefits related to any upgrades the player chooses to build in the Cove. Instead of taking, sacking or razing the port, the faction may choose to establish a Pirate Cove in the vicinity. This is the route by which you reach ultimate victory in a Vampire Coast campaign (please see Objectives above).Īfter a victorious port-settlement battle, Vampire Coast factions may choose a new post-battle option. Only with the fully-powered Star-Metal Harpoon in hand can you embark on the final, fateful battle, bend Amanar to your will, and become the greatest sea-scourge the world has ever seen!Īs your faction wins battles, takes territory and establishes Pirate Coves (see Pirate Coves below), Your Legendary Lord’s Infamy grows amongst the ranks of pirate lords and ladies. If you best each in battle, you’ll learn each of these verses, all three of which are required to magically charge the Star-Metal Harpoon. Certain opposing Pirate Captains know the three verses of the ancient shanty and, as your Infamy rivals theirs, they will seek you out in attempt to destroy you. However, the Harpoon must first be found, and invigorated using the three verses of a secret, ancient sea-shanty.Įach playable Legendary Lord must grow their dread reputation to become the most Infamous pirate on the seas. Only one who wields the Star-Metal Harpoon will tame the beast and become immune to its ravenous hungers. It terrorises the sea lanes, summoning vast storms and attacking coastal ports on a whim. The great Merwyrm Amanar has been awoken from its slumber by the vacillations of the Great Vortex. However, now that the vortex of Ulthuan weakens, the captains search for more than mere treasure… for the Star-Metal Harpoon lies in the deeps, a weapon powerful enough to bring the greatest Merwyrm of them all to heel! These tyrants ply the seas seeking plunder of blood and gold. But the insane Arch-Commodore Harkon is not the only unliving admiral who takes to the seas with pistol-armed crews of zombies, vampiric depth guard, syreens and mournguls… there are other pirate lords who command dreadfleets of their own, packed to the gunwales with crews press-ganged into eternal service. Ever since, it has been a domain where the dead stir, leading expeditions into the jungle interior or setting sail across the Great Ocean to commit wanton acts of piracy. It was the undying lord Luthor Harkon that laid claim to a stretch of Lustria’s east coast. Dread prows pierce the gloom ahead, and the ghastly truth is laid bare: upon the ghoul-winds come the swollen hulks and decaying vessels of the Vampire Coast! Run now – run hard and fast. The sound multiplies, and with it, the groan of a thousand breathless voices, joined in something part-shanty, part-dirge. The jungle sounds behind you fade, and in their place comes a wet thudding, as of rotten rigging against a mouldy mast. As you stand on the dock and peer seawards through the gathering mists, strain your ears. This content requires the base game Total War™: WARHAMMER® II on Steam in order to play Steam account required for game activation and installation.
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